Tuesday, 26 March 2013

NVIDIA Nsight Visual Studio Edition 3.0 Release Candidate Updated with Improved Stability and Bug Fixes

NVIDIA Nsight Visual Studio Edition 3.0 Release Candidate Updated with Improved Stability and Bug Fixes

Nsight™ Visual Studio Edition 3.0 Release Candidate 2 is now available for download! The early access is a fully featured release candidate of NVIDIA® Nsight™ Visual Studio Edition 3.0 which supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla® K20 and CUDA 5.0®.
Please note that this release candidate build of Nsight™ Visual Studio Edition 3.0 requires NVIDIA Display Driver Release 306.94 or newer.
  • Improved stability and bug fixes from Release Candidate 1.
  • Support OpenGL 4.2 for frame debugging, pixel history and frame profiling.
  • Support for OpenGL GLSL GPU shader debugging.
    • GLSL 3.3 and higher applications are supported on a remote debugging setup.
    • GLSL 4.2 core applications are supported on a local debugging setup.
  • Local, single GPU shader debugging and pixel history is now supported for HLSL and GLSL.
  • Support for the CUDA 5.0® Toolkit.
  • Support for the Kepler GK110 architecture (for example, found in the Tesla® K20).
  • CUDA Dynamic Parallelism is now supported when building, debugging, and running analysis. For more information, see CUDA Dynamic Parallelism.
  • Attaching to a CUDA application during a kernel launch is now supported. Attachable programs will raise an attach dialog if a GPU assert or exception occurs.
  • New CUDA Source-Level Experiments allow you to correlate profiling data to individual kernel source code lines, supporting CUDA-C, PTX, and SASS assembly.
  • And many more improvements and new features...

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