Sunday, 13 March 2016

What to attend at GDC; AMD Compress 2.2, Vulkan, Boltzmann, VR World Congress

WELCOME TO AMD DEVELOPER NEWSMarch 2016 | Previous Issues
AMD Developer News
The Year of Explicit APIs! What to Attend at GDC 2016. 
One of the most important events for game developers is just around the corner! Join us in San Francisco March 14-18 for GDC 2016. Not sure what to attend? Check out this list of key sessions.


 
AMD Compress 2.2 Delivers Enhanced GUI & New Features
The new GUI gives you plenty of room to customize for quality and performance by controlling how the tools apply different compression techniques. In addition, the GUI can handle 32-bit fixed- and floating-point texture images, and can compress to numerous formats. See what else is new and download this just released version.


 
Say Hello to a New Rendering API in Town
Imagine that you were asked one day to design an API with bleeding-edge graphics hardware in mind. It would need to be as efficient as possible, support both immediate and tiler rendering architectures, be compatible with all major operating systems, and provide a level of functionality comparable to competitive APIs already on the market. Imagine. . .


 
GPUOpen Blog Series #1: Command lists
Welcome to the first in a series of GPUOpen blog posts covering performance advice for Direct3D® 12 & Vulkan™. This post looks at (you guessed it) command lists – a feature which is only present in explicit APIs that expose fairly directly the DMA command buffer architecture of most modern 3D hardware.


 
Are you a ninja developer? Got an answer for a newbie? Got a question to stump your friends? Pop over to the AMD developer forums and throw in your two cents.
CONFERENCE & EVENTS◢
GDC 2016
San Francisco, California
Mar 14-18, 2016

IWOCL 2016
Vienna, Austria,
April 19-21, 2016

VR World Congress
Bristol, UK
April 12, 2016
with AMD Keynote

Khronos Vulkan Chapter Meeting
AMD Munich Office
April 8, 2016


TRAINING & EDUCATION◢
OpenCL Training in Munichwith Acceleware, Sept. 2016

OpenCL Training in Calgarywith Acceleware, Dec. 2016


Webinars & Tutorials – From AMD Developer Central

Visit AMD's Training Partners for more training options or to schedule a customized training session
VR Developer Technology Engineer
North America & Europe

Technical Lead, Graphics
Bavaria, Germany
Getting Started with ROCm (Boltzmann): Components, Platforms & Installation
The Boltzmann initiative exposes cutting edge compute capabilities and features on targeted AMD Radeon™ discrete GPUs through an open source software stack. The Boltzmann stack is comprised of several components based on open standards, but extended so important hardware capabilities are not hidden by the implementation. This blog gives an overview of the base components, how they are installed and how a Boltzmann platform should be properly configured.


 
Radeon™ Software Beta for Vulkan™ Update
We've just updated our Vulkan™ API beta developer driver. Find out what's new and get the latest download.


 
Vulkan™ Renderpasses
In Vulkan, a renderpass object contains the structure of the frame. In its simplest form, a renderpass encapsulates the set of framebuffer attachments, basic information about pipeline state and not much more. However, a renderpass can contain one or more subpasses and information about how those subpasses relate to one another. This is where things get interesting.


 
See You at VR World Congress, April 12 
Whether you're a newcomer to VR, a seasoned professional, or a developer looking for VR development information, you'll find plenty of topics to suit you at this year's VR World Congress in Bristol, U.K. AMD is a headline sponsor! Be sure to catch the keynote by Roy Taylor, Corporate VP, Content & Alliances, for the AMD Radeon Technology Group. See you there!


 
GPUOpen Fuels Seismic Supercomputing Efforts for Geoscience Leader CGG
CGG, a global geophysical services and equipment company, has deployed AMD FirePro™ S9150 server GPUs to accelerate its geoscience oil and gas research efforts, harnessing more than 1 PetaFLOPS of GPU processing power. Employing AMD's HPC GPU Computing open source software tools available on GPUOpen.com, CGG rapidly converted its in-house Nvidia CUDA code to OpenCL™ for seismic data processing.


 
Join us for a Vulkan™ Chapter Meeting in Munich
Join local developers and learn about Vulkan over refreshments at the AMD Munich office, April 8, where we are proud to host a Khronos Munich Chapter meeting.


 

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