In 2013, NVIDIA’s GPU Technology Conference (GTC) 2013,
scheduled for March 18-21 in San Jose, California, will expand and
offer sessions focused on PC and mobile game development. Spend time
with Valve, Gearbox, and NVIDIA’s game development engineers in a
friendly, fun and collaborative environment. Register today to attend and let us help you improve your skills!
A sample of cutting edge development sessions includes:
• OpenGL 4 and Beyond for Game Developers
• Porting Source to Linux: Valve’s Lessons Learned
• Bringing PC and Console Games to Mobile
• Post Mortem: GPU Accelerated Effects in Borderlands 2
If you haven’t been to GTC before, you won’t be disappointed. Secure your spot today! And as an added bonus to Registered Game Developers, use code GM10ND for an additional 10% off the published price.
This year’s conference will also feature 300-plus deep-dive sessions across a wide-array of topics, 100-plus research posters, and valuable networking with other developers and researchers from over 40 countries.
A sample of cutting edge development sessions includes:
• OpenGL 4 and Beyond for Game Developers
• Porting Source to Linux: Valve’s Lessons Learned
• Bringing PC and Console Games to Mobile
• Post Mortem: GPU Accelerated Effects in Borderlands 2
If you haven’t been to GTC before, you won’t be disappointed. Secure your spot today! And as an added bonus to Registered Game Developers, use code GM10ND for an additional 10% off the published price.
This year’s conference will also feature 300-plus deep-dive sessions across a wide-array of topics, 100-plus research posters, and valuable networking with other developers and researchers from over 40 countries.
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