It's Time to Open Up the GPU—Introducing GPUOpen
|
GPUOpen
is based on three principles: providing code and documentation to give
PC developers more control over the GPU, a commitment to open-source
software and collaborative engagement with the developer community. For
more details, explore the many technical blogs.
|
|
|
|
Computing Solutions That Empower
|
Explore
solutions that empower science, engineering and artistic creativity
through high-performance GPU computing on the new GPUOpen Compute site.
Discover how we have accelerated machine learning and molecular
dynamics, plus many other applications.
|
|
|
|
The LiquidVR™ SDK Is Here!
|
LiquidVR
provides a Direct3D 11–based interface that allows applications to
access the following GPU features, regardless of whether the system has
an installed VR device: asynchronous shaders, multi-GPU affinity,
late-latching and GPU-to-GPU resource copies.
|
|
|
|
AMD ACL 1.0 GA Now Available
|
The
AMD Compute Library general release is here! It includes new features
and improvements over the Beta 2 version, such as the ability to perform
in-place rectangular data transposes. Find out what else is new and get
the download.
|
|
|
|
Are you a ninja programmer interested in assembly programming for the
GCN ISA? Find out how the AMD developer community can help by checking
out this thread at the this thread at the DevGurus forums.
|
|
CONFERENCE & EVENTS◢
GDC 2016
San Francisco, California
Mar 14-18, 2016
TRAINING & EDUCATION◢
|
|
|
|
|
|
|
|
No comments:
Post a Comment