Thursday 28 February 2013

GTC and GDC - A Great Combination

With the Game Developers Conference (GDC) so close to NVIDIA’s own GPU Technology Conference (GTC), we are often asked which event is better to attend. The answer is that both venues offer a unique opportunity to engage with NVIDIA graphics and game engineers, but each has several unique presentations that give you in-depth information on NVIDIA tools and hardware. Two of our guest presenters, Valve and Gearbox, have agreed to speak on the same topic at both events, but all other presentations are completely unique. Here’s our at-a-glance schedule for the main presentation days at both conferences:
GPU Technology Conference (GTC)
Game Development Track, March 21st
San Jose Convention Center, San Jose, CA
Game Developers Conference
NVIDIA Sponsored Sessions, March 28th
Moscone Center, San Francisco, CA
GPU Rigid Body Dynamics NVIDIA® Nsight™ Visual Studio Edition 3.0 - Catzilla Engine Development in DirectX 11 and OpenGL 4.2
OpenGL 4 and Beyond Post Mortem: GPU Accelerated Effects in Borderlands 2 (Also presented at GTC)
Porting Source to Linux: Valve’s Lessons Learned (Also presented at GDC) Porting Source to Linux: Valve’s Lessons Learned (Also presented at GTC)
Bringing PC and Console Games to Mobile: Tips and Tricks from the Trenches Enhancing Hawken and PlanetSide 2 Through Turbulence and Destruction
Post Mortem: GPU Accelerated Effects in Borderlands 2 (Also presented at GDC) NVIDIA® Project SHIELD and Tegra® 4: Redefining AFK
NVIDIA Graphics Technology Libraries for Real-time Rendering Moving Games into the Cloud, Technologies and Architectures
How to Sign Up
For GTC, it’s still not too late to take advantage of the 10% discount for the one-day pass or the full conference, just use code GM10ND when you register today.
For GDC, one week after GTC, our sponsored sessions are free for all attendees that have paid for a conference pass.
We hope to see you at both events!

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