Friday 1 February 2013

Nsight Visual Studio Edition 3.0 Release Candidate 1 with OpenGL Debugging Support Now Available for Download!


The NVIDIA Developer Tools team is proud to announce the first full featured release candidate of NVIDIA® Nsight™ Visual Studio Edition 3.0. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla® K20 and CUDA 5.0®.
Please note that this release candidate build of Nsight™ Visual Studio Edition 3.0 requires NVIDIA Display Driver Release 306.94 or newer.
  • Support OpenGL 4.2 for frame debugging, pixel history and frame profiling.
  • Support for OpenGL GLSL GPU shader debugging.
    • GLSL 3.3 and higher applications are supported on a remote debugging setup.
    • GLSL 4.2 core applications are supported on a local debugging setup.
  • Local, single GPU shader debugging and pixel history is now supported for HLSL and GLSL.
  • Support for the CUDA 5.0® Toolkit.
  • Support for the Kepler GK110 architecture (for example, found in the Tesla® K20).
  • CUDA Dynamic Parallelism is now supported when building, debugging, and running analysis. For more information, see CUDA Dynamic Parallelism.
  • Attaching to a CUDA application during a kernel launch is now supported. Attachable programs will raise an attach dialog if a GPU assert or exception occurs.
  • New CUDA Source-Level Experiments allow you to correlate profiling data to individual kernel source code lines, supporting CUDA-C, PTX, and SASS assembly.
  • And many more improvements and new features...
Login to the Nsight Visual Studio Edition Registered Developer Program is required to access the release. We encourage all users to try Nsight™ Visual Studio Edition 3.0 Release Candidate 1, available for download under Nsight™ Visual Studio Edition Early Access and encourage all users to send feedback (under the "Nsight Visual Studio Edition Support" category) and report bugs to help improve the quality of the software.

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