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| | ACML 6.0 GA is Here After approximately two months as a beta product, ACML 6 has been released as a production SDK. Features include the ability to offload significant computation to OpenCL™ devices without users having to change their source code.Find out what else is new here. |
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| | GPUPerfAPI Updates The latest GPUPerfAPI, released in April, has an update. If you haven’t checked out version 2.13 yet, it includes support for latest APU/GPU devices, OpenGL ComputeShader counters, and other improvements. Learn more and download it here. |
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| | AMD & Microsoft Game Developer Day More than 120 developers from across Europe attended the AMD & Microsoft Game Developer day in Stockholm, Sweden in June, and enjoyed a a wide range of topics relevant to graphics programmers on PC and XBox One. If you weren’t able to make it, view the conference presentations here. |
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| | CodeXL for Game Developers Find out how you can analyze your HLSL shader performance for Graphics Core Next (GCN) architectures using the recently release CodeXL 1.4 in this blog post by AMD Developer Technology Engineer Jason Stewart. |
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| | HSA Tutorial at ISCA 2014 Attendees enjoyed robust discussions around compiler optimization, coherency, queue mechanics, multi-node server configs and more while participating in the HSA Foundation’s full day tutorial recently at ISCA 2014. Learn more and view the presentations here. |
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| | Provisional 1.0 Approval of HSA Platform System Architecture Spec The HSA Foundation Board of Directors recently voted to grant Provisional 1.0 approval of the HSA Platform System Architecture Specification. This represents prodigious progress in the development of a new standard for the advancement of heterogeneous computing. Learn more here. |
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