The final release of NVIDIA Nsight™ Visual Studio Edition 4.1 is now available for download in the NVIDIA GameWorks Registered Developer Program. This release adds support for the new Maxwell architecture based GPUs, OpenGL extensions, new types in the frame profiler, andCUDA 6.5.
To download, you must be a member of the NVIDIA GameWorks Registered Developer Program and signed into your account. To join, simply create a new account (it's free and easy).
Here are a few highlights of the new NVIDIA Nsight™ Visual Studio Edition 4.1:
Here are a few highlights of the new NVIDIA Nsight™ Visual Studio Edition 4.1:
- Support for new Maxwell architecture based GPUs, such as the GeForce GTX 970 and GeForce GTX 980
Graphics Debugging and Profiling
- The variable value display has been improved for the Direct3D 11 shader pages.
- Support for the
NV_Texture_barrier
andWGL_nv_gpu_affinity
OpenGL extensions have been added. - A hotkey has been added to show 1:1 pixel mapping from the original source (texture or render target) to pixels on the screen.
- Frame Profiler now supports ratio types.
Compute Debugging and Profiling
- Support for the CUDA 6.5 Toolkit.
- Several bug fixes.
Please note that support for Microsoft Visual Studio 2008 and C++ AMP has been removed from Nsight™ Visual Studio Edition 4.1 onward.
A version of NVIDIA PerfKit is also available for download. PerfKit provides access to low-level performance counters to help debug and profile OpenGL and Direct3D applications.
--NVIDIA Developer Tools Team
A version of NVIDIA PerfKit is also available for download. PerfKit provides access to low-level performance counters to help debug and profile OpenGL and Direct3D applications.
--NVIDIA Developer Tools Team
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