Friday 6 September 2013

Announcing NVIDIA Nsight Debugging and Profiling Webinars

Announcing NVIDIA Nsight Debugging and Profiling Webinars

Announcing NVIDIA Nsight Debugging and Profiling Webinars
Learn How to Debug OpenGL 4.2 with NVIDIA Nsight Visual Studio Edition 3.1
Thursday, September 19, 2013 10:00 AM - 11:30 AM PDT

Learn How to Profile OpenGL 4.2 with NVIDIA Nsight Visual Studio Edition 3.1
Thursday, September 26, 2013 10:00 AM - 11:30 AM PDT

These webinars give developers the skills they need to debug and optimize OpenGL applications. Can you afford not to attend?
Online training for Graphics debugging and profiling

Learn How to Debug OpenGL 4.2 with NVIDIA Nsight Visual Studio Edition 3.1
Thursday, September 19, 2013 10:00 AM - 11:30 AM PDT

The latest release of Nsight Visual Studio Edition enables OpenGL developers to debug OpenGL API calls with complete render state inspection, debug graphics shaders natively on GPU, and perform Pixel History queries to find fragments that contribute to a given pixel. Through a comprehensive set of demonstrations, attendees will be able to familiarize themselves with the key concepts of the tool and learn how to exercise the various debugging features to address common OpenGL programming challenges.
Click here to register.
Learn How to Profile OpenGL 4.2 with NVIDIA Nsight Visual Studio Edition 3.1
Thursday, September 26, 2013 10:00 AM - 11:30 AM PDT

The latest release of Nsight Visual Studio Edition puts powerful, to the metal, profiling capabilities into the hands of OpenGL developers for the first time. Through a comprehensive set of demonstrations, attendees will be able to learn how to best utilize Nsight to optimize their applications. These exercises will include source code instrumentation, system trace analysis, and advanced frame profiling using hardware performance counters to see the exact bottleneck for each draw call in the scene. These features empower developers to gain much more visibility into the performance behavior (both GPU and CPU) of the system and application to address common modern OpenGL performance pitfalls.
Click here to register.

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